2011-06-08, 06:36:37
(This post was last modified: 2011-06-08, 06:40:58 by phoenix_strike.)
You know what I do when I see a tinker on my opponents team, I pick helicopter and get exp, and then I just one shot u with spells. This effectively ends ur game right off the bat if you plan is to energy torpedo, tower, and put wep in tower.
Scout >>>>> thinker. Scout has a tank cannon which creeps like a mofo. It also has a tower which helps tank + creep, not to mention a heal and healing rune.
Scout creeps much faster than tinker and will not get one shotted as easily, not to mention you can go a diff build than the energy torpedo or electro cannon. Hull + 1x basic magic is a perfectly fine start; it farms well bc of its creep cannon and extremely safe. It can also go 2x basic and get a hull around the 2:30 mark. Tinker with this kind of build will fall far behind.
(2011-06-01, 21:29:37)gozo1985 Wrote:(2011-06-01, 08:12:37)Tynkywinky Wrote: I don't think its imba. 2 stuns or a bit teamwork then the tinker is dead.
like scout.. and it costs 500....................................
Scout >>>>> thinker. Scout has a tank cannon which creeps like a mofo. It also has a tower which helps tank + creep, not to mention a heal and healing rune.
Scout creeps much faster than tinker and will not get one shotted as easily, not to mention you can go a diff build than the energy torpedo or electro cannon. Hull + 1x basic magic is a perfectly fine start; it farms well bc of its creep cannon and extremely safe. It can also go 2x basic and get a hull around the 2:30 mark. Tinker with this kind of build will fall far behind.