2011-10-02, 20:22:07
(This post was last modified: 2011-10-02, 20:33:20 by UnifiedDoom.)
Earth you are right that the tanks made the difference, but what I'm trying to say here is that (as griffin pointed out) the spawning factories even though they have reduced bounty feed a HUGE amount of exp and goldover time especially considering the farming oriented nature of the side lanes already gives them ridiculous advantages. Like I said I had a hard time believing such small increments of gold could change things, but it is true. I've lost all the games I've ever played in which spawning factories were used early/midgame without dead base factories as you've seen above. Also uploading the replay for public viewing would be much appreciated as well if you still have it.
I also agree with Griffin's other point about the cost of a spawning factory, it makes it similar to the "buying laser tower in the first five minutes" problem (that was fixed thank you very much for that) in the fact that your team LOSES money and the oppenent GAINS money. Anything that does that really doesn't make any sense.
I also agree with Griffin's other point about the cost of a spawning factory, it makes it similar to the "buying laser tower in the first five minutes" problem (that was fixed thank you very much for that) in the fact that your team LOSES money and the oppenent GAINS money. Anything that does that really doesn't make any sense.