2011-10-02, 20:45:02
(This post was last modified: 2011-10-02, 21:27:56 by UnifiedDoom.)
The feed a spawning factory provides is uncontrollable and constant, tank feed can solved by playing defensively (even if it means they outfarm you) and using more defensive items. Wupti never bothered trying to kill jack, he never needed to. The amount of creeps he was getting set him up for the rest of the game. It's similar to a situation if a tinker goes on the side lane, sure he can farm close to 100%, but since he can't push the enemy is going to farm 100% without question.
If theres a skill gap beetween the two players then the better player will be fed more in creeps and tank kills that is true. But an item like spawning factory essentially gives the enemy player money. The arguement shouldn't be "which gives less gold/exp to the good player" because dying is based on skill. The free gold/exp spawning factory provides is a flaw in mechanics.
If theres a skill gap beetween the two players then the better player will be fed more in creeps and tank kills that is true. But an item like spawning factory essentially gives the enemy player money. The arguement shouldn't be "which gives less gold/exp to the good player" because dying is based on skill. The free gold/exp spawning factory provides is a flaw in mechanics.