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Double Mech / Ghost Tank / Antigrav / medivac
#5
(2012-02-28, 04:04:10)progg Wrote: opponent can always also buy double mech, right?

Any situation involving the only counter to a certain item or strategy being that same item or strategy seems rather boring and imbalanced to me actually. The primary example of this is teleporter actually, the only way to chase someone who runs away with a tp is to have a tp yourself and go right after them (hell even if they land on a breaker behind their lines they can still escape if you don't have tp to follow). I think this item being core on basically every single tank with every single strategy further proves my point.

As for mechs, in my person opinion the problem with them has always been the magic resistance not the heal. I feel as though if mechs regained the 90 hp/sec heal on tanks but lost their ability to take massive amounts of damage that would make using them more risky and dynamic like sending them to heal you after you force your opponent back on the lane but keeping them out of reach of stuns and weapons when your oponent is around rather than delibretely leaving them as fodder to take hits.
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RE: Double Mech / Ghost Tank / Antigrav / medivac - by UnifiedDoom - 2012-02-28, 04:21:32

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