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Double Mech / Ghost Tank / Antigrav / medivac
#6
(2012-02-28, 02:44:48)Exodus Wrote: It's true, that the Ghosts are very strong, and they have been this way for years now. But now with the new ultimate, which enables the creeps to last significantly longer now, you can see just how strong they really are. Someone also mentioned, that the Advanced TC is also kinda op.

Yeah, ghosts can sometimes attack hard, and sometimes it feels hard to kill them, especially 1v1 situations. This ability is very hard along with TC, since the ghost can buff their hp, and if either ghosts or troops are wiped out by a AoE spell, he can always resort one of them. But nothing is worse than a thunder tank with Advanced TC ^^

The Advanced TC is very super for killing base with cuz of the low cooldown of 35 seconds you also get 3 mortars. The Siege pack have 50 second cooldown.... You see the point.

Suggestion:
What if you set the normal TC cooldown to 40, it can summon a special creep in addition? The siege pack get 40 sec cooldown, and cuz of the reduced cooldown it can cost 3000 gold? Maybe. In that way both has same CD. Also give the Advanced TC 40 sec cooldown. Well, you can probably balance it better this was one possible way....



I agree that the magic resistance is a problem with the mechs. But also repairing each other is abuse imo.
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RE: Double Mech / Ghost Tank / Antigrav / medivac - by AeroniumX - 2012-02-28, 04:31:07

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