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Double Mech / Ghost Tank / Antigrav / medivac
#7
Tech Mech: I like the repair function how it is at the moment is but have seen like 5 or more on a solo lane, which makes it almost impossible to kill someone and demotes the fight to a boring race for creeps. I suggest to limit the amount down to 1 or 2 Mechs for every player. Also I'm missing a 2400-2600 gold weapon which can be switched to anti-creep mode, how a bout making the Soul Stone or the Frost Magic a bit cheaper? I see them bought like never.

Ghost Tank: Balanced for the first time, the witches may be strong fighters with high damage but they
a) have a slow attack rate and only 750 range,
b) are easy to be dodged for a skilled player.
I still think it's the Advanced Troop Command which should be nerfed as already mentioned here http://btanks.net/forum/showthread.php?tid=3088 and here http://btanks.net/forum/showthread.php?t...9#pid32869

I don't have any problem with the current Antigrav or Medivac, what I don't like is the tank cannon of the Scout (too strong for a 500 gold tank) and the Demolisher (becomes too weak after level 10, compared to other tanks like Heli, Medivac, Antigrav).

Currently the best you can rush for is in my opinion an Earth Robot (lane) and a Hunter (mid).
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Messages In This Thread
RE: Double Mech / Ghost Tank / Antigrav / medivac - by Smell.No.Evil - 2012-02-28, 10:43:53

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