i totally agree... not becouse hes a good mate
i guess the balancing i quiet good but some points (griffin wrote down now) really need a bit adjustment.
1)Antigrav: As you can read in my signature i really dont agree with a tank with 2 stuns!
2) Medivac/Trader: I also hate Invul becouse you cant counter it (Trader!). Medivac ulti is just for "weapons" invul. but for a start tank and for the game this is not a good choice. I agree with every other defensive spread shot (as it now is) for teammates like damage reduction, heavy increased regen, speed or whatever.
3) DoubleMech: Its too hard to kill them early and too easy later. I think you as programmer will find a way to balance this.. i trust
4) GhostsGhosts: I like the new useful ulti and i would agree if there are spawning less Ghosts. Did the adjustment of the Tower/Hero-Creep Damage really nerfed too less?
so far my oppinion
i guess the balancing i quiet good but some points (griffin wrote down now) really need a bit adjustment.
1)Antigrav: As you can read in my signature i really dont agree with a tank with 2 stuns!
2) Medivac/Trader: I also hate Invul becouse you cant counter it (Trader!). Medivac ulti is just for "weapons" invul. but for a start tank and for the game this is not a good choice. I agree with every other defensive spread shot (as it now is) for teammates like damage reduction, heavy increased regen, speed or whatever.
3) DoubleMech: Its too hard to kill them early and too easy later. I think you as programmer will find a way to balance this.. i trust
4) GhostsGhosts: I like the new useful ulti and i would agree if there are spawning less Ghosts. Did the adjustment of the Tower/Hero-Creep Damage really nerfed too less?
so far my oppinion