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Double Mech / Ghost Tank / Antigrav / medivac
#9
Hello


- Double mecks: I agree that this dynamic is kinda lame but remove healing is bad. I vote for a solution that doesn't reduce possiblity of gameplay: your meck can heal anything but you other meck. So your meck can heal other player meck. I have been experimenting (one secret trick for final btt :p) with Fighter; we did one meck each and manually move/repair each other. It is much harder and involve more skill and synchronisation. Making the meck unable to heal any meck would remove this possibility.

- Ghost tank: Let's see the problem in a balanced way. Any tiers2 tank (behalve storm?) can handle ghost. Ghost buy troop? U can too. Remember that ghost is useless without his troop. These troop have cd. Airship can just outrange ghost. heavy ahs big burst and ulti (and an heavy figting low range deserves to die), thunder has double passive damage skil l(canon and electric aura), goblin ahs ulti and hammer + aoe gob, earth is earth, guard is op guard, architect is not low range tank anyway. Any tank with stun jsut need to stun ghost and move back... let the creep being killed/disapear and then push the ghost. If u dont have stun? Do ur troop and run back and move back. Dealing with ghost is all about moving out of range of hist troop. What if he has telep? U can have telep too. I don't think that ghost is imba/op; nerfing it will make it useless. (and this tank has serious problem of long term build contrary to other tiers2) No ghost can handle tiers3 tank contrary to other tiers2. (
(Anyway,i vote for changing his ultimate, making it more useful at long term)

- Medivac: I don't see where is the problem. The medivac has no damage skill, u cant make him weaker. Reaching level 10 and higher is a long process. (and people already have tiers2-3 tank) People can insta kill a tiers1 tank (even with 2-3hull) at this point of the game.

- Antigrav: I also think that this tank is balanced. Antigrav takes huge risk. He has barely no real big burst (plasma and stun damage are ok until 10-15 first min?) his ulti is about ganking.


The thing in common between antigrav/medivac is that they are more team-tank. Their skill are more useful in case of gang and team fight. Nerfing them would push the game in the wrong direction i think.



I am so good that I don't even need to type -rc because I never die !
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Messages In This Thread
RE: Double Mech / Ghost Tank / Antigrav / medivac - by Althend - 2012-02-28, 16:50:39

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