hmm your right to im a bit confused now what to think. meet half way would be good i guess
again about mech: @althend i agree that ppl who know how to use mech and the macroing.. this really needs skill (i dont have it ) but that no problem. what the problem is, is that i totally agree with griffin that there needs to be something done soon. becouse its not possible to kill doublemech if they heal each other. every try to kill them will end up that they sent back for a bit heal and are back in action soon. so the enemy ends up in? -1 level and massive lost gold after short time. and in that case its a bit too imba imo. like i said a post before: mechs are too easy to kill later (were you really need them for mass repair) but unkillable in the early game.
i agree with medivac. lets keep it. its kinda imba with right timing but as you said, its not that hard to outtank him.
antigrav again: balanced isnt the right answer... he is balanced till level 10 then hes just an anooying enemy. a stun plus another multistun is really a thorn in my eye. i played vs someone and he totally controlled me when i had 1:0 and about 3/4 level more after he got level 10 (me heli 10 3/4). i tried same tac a game later and the enemy left when i reached level 11 after killing him 4 times.
everytime the same - you try to take sme advantage or an attack: enemy > jump, shift, stun - dead... if you lucky you have time to fire one skill but your dead anyway and the opponent dont need to be that good player for this tactic.
again about mech: @althend i agree that ppl who know how to use mech and the macroing.. this really needs skill (i dont have it ) but that no problem. what the problem is, is that i totally agree with griffin that there needs to be something done soon. becouse its not possible to kill doublemech if they heal each other. every try to kill them will end up that they sent back for a bit heal and are back in action soon. so the enemy ends up in? -1 level and massive lost gold after short time. and in that case its a bit too imba imo. like i said a post before: mechs are too easy to kill later (were you really need them for mass repair) but unkillable in the early game.
i agree with medivac. lets keep it. its kinda imba with right timing but as you said, its not that hard to outtank him.
antigrav again: balanced isnt the right answer... he is balanced till level 10 then hes just an anooying enemy. a stun plus another multistun is really a thorn in my eye. i played vs someone and he totally controlled me when i had 1:0 and about 3/4 level more after he got level 10 (me heli 10 3/4). i tried same tac a game later and the enemy left when i reached level 11 after killing him 4 times.
everytime the same - you try to take sme advantage or an attack: enemy > jump, shift, stun - dead... if you lucky you have time to fire one skill but your dead anyway and the opponent dont need to be that good player for this tactic.