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Double Mech / Ghost Tank / Antigrav / medivac
#11
I really agree with Althend that 1) there is nothing a ghost can do which cannot be countered; and 2) Medivac and Antirav are balanced.

For the double mech case I suggest a change for the spell resistance. Spell resistance should be only avaible close to your own cps/main base, so that if you use the mechs to push the opponent to his tower the spell resistance ceases to exist and the mechs become vulnerable. In this way you can use double mech defensivly, but you won't outcreep your opponent so easily because you can't push him to his tower.
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RE: Double Mech / Ghost Tank / Antigrav / medivac - by Prog - 2012-02-28, 17:36:05

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