2012-02-29, 01:01:29
Making troop being hist ulti would make the tank useless.
Btanks best skill = stun. Ghost doesn't have one. His troop move slower than your tank. The fact that plasma airship ulti doesn't kill in one shot is good and is done to balance ghost.
The ghost tank is useless when he lose his troop. Ok he is good to capture cp/defend cp between 10-30min.
Soul collector?
You have the choice between soul collector, drain and troop. If the ghost take soul collector, u can dodge his troop even more easily. Any decent player wouldn't go in close range vs ghost if he has is troop.
If you remove the fact that that the ghost is effective in close range and when people cant avoid his troop. Please tell me how this tank would be useful anymore?
Close range fight, covering with troop, survivability in cp are his main strong point. His weakness: bad scale at long term, no stun, lot of mana, slow, no poke.
Airship game play is different from ghost; it is about mobility. Ok the ghost jsut have to use his skill, select his units and aim. Airship has plasma aoe, elektro aoe, drone and all with a low cd. The prupose of these tanks are really different. So yeah, the airship lose duel in cp if not moving but No, u don't play airship that way, u usually turn around ur enemy touching from the limit of ur range, the creeps, the tower.
(sorry if my comment seems mean, i don't intend to ^^)
Btanks best skill = stun. Ghost doesn't have one. His troop move slower than your tank. The fact that plasma airship ulti doesn't kill in one shot is good and is done to balance ghost.
The ghost tank is useless when he lose his troop. Ok he is good to capture cp/defend cp between 10-30min.
Soul collector?
You have the choice between soul collector, drain and troop. If the ghost take soul collector, u can dodge his troop even more easily. Any decent player wouldn't go in close range vs ghost if he has is troop.
If you remove the fact that that the ghost is effective in close range and when people cant avoid his troop. Please tell me how this tank would be useful anymore?
Close range fight, covering with troop, survivability in cp are his main strong point. His weakness: bad scale at long term, no stun, lot of mana, slow, no poke.
Airship game play is different from ghost; it is about mobility. Ok the ghost jsut have to use his skill, select his units and aim. Airship has plasma aoe, elektro aoe, drone and all with a low cd. The prupose of these tanks are really different. So yeah, the airship lose duel in cp if not moving but No, u don't play airship that way, u usually turn around ur enemy touching from the limit of ur range, the creeps, the tower.
(sorry if my comment seems mean, i don't intend to ^^)
I am so good that I don't even need to type -rc because I never die !