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Double Mech / Ghost Tank / Antigrav / medivac
#19
(2012-02-29, 13:35:27)LIoOoOoIL Wrote: im more about thinking to decrease the dmg of the ghosts-summons, but increase the range of them from 750? to 900, so the combination with "drain"(which got 900range so far i know) is more effectiv.
Also im for this range increase, cause they are kinda notgoodhandable vs airtanks (which can keep easily their range) + the tank is not forcd to play low-midrange to be really that strong.
For the "Net" point, there is usually always enough place u can flyaround, without crossing terrains like mountains etc.. But if u really got succeded net by a ghost tank, the summons wouldnt be so powerfull anymore.
Anyway a Sky-tank with orbital is so powerfull against a ghost tank.. (as example).
I really dont see any other changes needed.

Decreasing dmg and increasing range sounds good to me as well, as it would make it more competitive for normal play and less problematic for defending/attacking a cp.
Getting used to the Sand everywhere. At least it brings us map updates.
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RE: Double Mech / Ghost Tank / Antigrav / medivac - by griffin1987 - 2012-02-29, 17:37:13

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