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Double meck
#2
Well no, that's not the case.

Code:
if (IsUnitType(target, UNIT_TYPE_HERO)) then
    call SetUnitState(target,UNIT_STATE_LIFE, GetUnitState(target,UNIT_STATE_LIFE)*1.02)
else
    call SetUnitState(target,UNIT_STATE_LIFE, GetUnitState(target,UNIT_STATE_LIFE)+90)
endif

That's all there is happening. It's either one of them, but it cannot be both.
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Messages In This Thread
Double meck - by Althend - 2012-03-03, 16:39:23
RE: Important Bug: Double meck - by Exodus - 2012-03-03, 17:23:00
RE: Important Bug: Double meck - by Althend - 2012-03-03, 18:09:29
RE: Important Bug: Double meck - by Exodus - 2012-03-03, 18:20:29
RE: Important Bug: Double meck - by griffin1987 - 2012-03-03, 22:48:33
RE: Important Bug: Double meck - by ssl - 2012-03-04, 15:07:14
RE: Important Bug: Double meck - by Tez.Sick - 2012-03-04, 15:34:17
RE: Important Bug: Double meck - by stibi- - 2012-03-04, 18:31:57
RE: Important Bug: Double meck - by progg - 2012-03-05, 00:06:32
RE: Important Bug: Double meck - by griffin1987 - 2012-03-10, 19:24:14
RE: Important Bug: Double meck - by Exodus - 2012-03-14, 17:05:34
RE: Double meck - by AeroniumX - 2012-03-14, 17:23:30

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