2008-03-21, 13:53:52
You forget the "heavy armor" ability, it makes the heavy tank resist against creep and tower really well.
The mortar team has high range, it is not quit hard to kill creep before they join the mortar team.
But i admit that comparing to some tank (ghost and sky tank), the advantage of the heavy is not that much.
Summoned units from ghost has low range, they are easily killed by tower (even with the regen). But i admit that Ghost is nice against creep but he has to kill in order to get his benefits. The heavy tank, even without killing has strong resistance against creep. I think that their advantages is quit same. (maybe a bit better for ghost) (but heavy tank still have different other advantages that ghost doesn't)
The expertise of Goblin is low range and ground. (without any item to compensate)
I suppose he is the best against ground things but the cost is different and he is has more weakness Plus, we have to approach the tank from the tower to kill it, ghost and heavy doesn't have, they can use their units behind the creep.
Concerning the air ship, his ability to fly is an advantages for defence and attack but it is compensated by low hp, low defense. I don't think we can compare heavy with it.
I admit that ghost tank is best than heavy against creep. But it is not because is best than heavy that heavy can't be also a sort of expert concerning them.
Such a tank doesn't resist against creep.
I use bad word when i use "creeping", i mean more "advantages to kill and resist against creep"
Air units can't be considered because their advantage of flying is apart. (and compensated by low hp etc...)
I agree with you that ghost is best than heavy against creep and resisting them. But heavy still has an advantage against creep and has many other possibilities.
May be ghost could be a sort of support attcker against creep and heavy may be orientated to a sort of expert in defence againt creep and tanks.
What do you think?
The mortar team has high range, it is not quit hard to kill creep before they join the mortar team.
But i admit that comparing to some tank (ghost and sky tank), the advantage of the heavy is not that much.
Summoned units from ghost has low range, they are easily killed by tower (even with the regen). But i admit that Ghost is nice against creep but he has to kill in order to get his benefits. The heavy tank, even without killing has strong resistance against creep. I think that their advantages is quit same. (maybe a bit better for ghost) (but heavy tank still have different other advantages that ghost doesn't)
The expertise of Goblin is low range and ground. (without any item to compensate)
I suppose he is the best against ground things but the cost is different and he is has more weakness Plus, we have to approach the tank from the tower to kill it, ghost and heavy doesn't have, they can use their units behind the creep.
Concerning the air ship, his ability to fly is an advantages for defence and attack but it is compensated by low hp, low defense. I don't think we can compare heavy with it.
Quote:*Ghost Tank got with his Summoning of the dead units which creep very well, if the opponent doesn't kill them with his ultimate instantly (which is good for us as well) and we can spawn them and drive away instantly, while they stil creep. We got the skill to heal our ghosts as well, so they get less damage. Our Tank is cheaper, so we might have + 1 basic without an upgrade. Such a Ghost Tank will creep much better than any Heavy Tank.
I admit that ghost tank is best than heavy against creep. But it is not because is best than heavy that heavy can't be also a sort of expert concerning them.
Quote:*Air Ship is fast as well and can't be blocked, so we can escape really easily. We got 1k gold more for weapons which means +1 Basic without upgrade and got skills which are rather good for creeping. Such a Tank will creep maybe slightly better than a Heavy.
Such a tank doesn't resist against creep.
I use bad word when i use "creeping", i mean more "advantages to kill and resist against creep"
Air units can't be considered because their advantage of flying is apart. (and compensated by low hp etc...)
I agree with you that ghost is best than heavy against creep and resisting them. But heavy still has an advantage against creep and has many other possibilities.
May be ghost could be a sort of support attcker against creep and heavy may be orientated to a sort of expert in defence againt creep and tanks.
What do you think?
I am so good that I don't even need to type -rc because I never die !