(2012-06-06, 07:38:53)warrior_cobra Wrote: hi dear wupti
thanks alot for the effort
i learned few things about the raider that might help me
about raider i think it need to be nerfed alittle. thanks agian for the efforts best wishes
about the raider 2 spell its 4 seconds not 5 seconds
inaddition i think ghost tank might be good tank vs raider because it can drain mana
haha no problem
And no it is 5 seconds cobra. You activate the skill, and the damage you take the next 5 seconds heal you. that's why if you see after activation it counts. 1(dmg)..2(dmg)..3(dmg)..4(dmg)..5(heal/too late)
@prog
I haven't actually tested it, so im not 100% sure no, but in fight vs airships it seems like I take less dmg if they use drones after E skill activated, and they die quite fast, but maybe it's just my imagination
I will try to test it as soon as possible and change it if you are right
@taz
Quote:You shouldn't forget that the E-skill damages attacking units as well. I dont know exactly how this works, but it helps alot vs troop commands and such, since the creeps basicly kills themselves. I also feel like it gives me quite an edge vs other tanks, since 75 dmg each time they attack you stacks up quite a bit. I usually get that before tank cannon.
Are you sure about this? I haven't tested the E skill that much, because i prefer the W and R skill, but if it works against "normal" attacks and not only magical attacks, it would be quite epic wouldn't it? in level 1, it dmg 75, and if the opponent has basic magic he only damages 111, which means a gap of only 36 damage. So if the opponent has 3 basic + tankcannon and damage you around 400 damage, you would damage him 4x75 = 300 damage, without even including your own weapons. if that's true it would be an overkill indeed