2012-06-26, 03:25:38
Yo Teo. Thnx for the effort.
1) I think your ideas for system converter are rather OP instead of balance. I consider these items as must items for now. Ofc we need to test it first.
2)
I believe this item is unbalanced. Since a deflective armor(upgraded)(2.4k) can reduce by 600/1125 the dmg of a 15k weapon. It also doesn't attack on buildings which in many cases its a positive thing(hmmm).
I would like to see that item if its cooldown is increased a bit.
Lets say cooldown: 0.3
Dmg: 165 (x2)
all the other parameters are the same.
So now the deflective armor reduce the dmg by 180ish/1125.
3) Disagree with all and any kind of a long range weapon for late game.
Finally in my opinion all the other items are balanced enough. Again gj mate.
1) I think your ideas for system converter are rather OP instead of balance. I consider these items as must items for now. Ofc we need to test it first.
2)
(2012-06-25, 18:03:43)Teo_live Wrote: Radiation Spray
Costs: 15000
Damage: 55 (x2)
Cooldown: 0.1
Range: 888
Damage Per Second: 1125
Upgrade Costs: 7500
Bonus - Projectile: x1
Second Upgrade Costs 7500
Bonus - Projectile: x1
* Does not attack buildings
I believe this item is unbalanced. Since a deflective armor(upgraded)(2.4k) can reduce by 600/1125 the dmg of a 15k weapon. It also doesn't attack on buildings which in many cases its a positive thing(hmmm).
I would like to see that item if its cooldown is increased a bit.
Lets say cooldown: 0.3
Dmg: 165 (x2)
all the other parameters are the same.
So now the deflective armor reduce the dmg by 180ish/1125.
3) Disagree with all and any kind of a long range weapon for late game.
Finally in my opinion all the other items are balanced enough. Again gj mate.