2012-06-26, 20:01:04
Conversion System (Offensive)
- Blueprint Costs $1000
- Requires Mass Converter, Deflection Armor Upgrade
+3% HP gained per kill -------> This is ultra OP if you mean a creep kill can give you 3% HP, so 3 creeps can give you 9% of your hp
+3% MP gained per kill -------> Same us above
Blocks 60 damage with no cooldown
System Meltown (passive): shoots a 75 pure damage bolt of energy per weapon upgrade level towards any enemy tank casting a spell or using an item within 1500 range (includes teleporting, planting wards, power pack, summons, camoflage etc). The spell does not trigger against Soul tank's ghost restore spell.
Conversion System (Defensive)
- Blueprint Costs $1000
- Requires Mass Converter, Burst Armor Upgrade
+ 1.5% HP gained per second ---------> This is OP
+ 4 MP gained per second---------> This is OP
+ 0.2% Spell resistance per Armor Upgrade level (starting at 5%)
Blocks any damage within 0.2 seconds with a 5 second cooldown
- Blueprint Costs $1000
- Requires Mass Converter, Deflection Armor Upgrade
+3% HP gained per kill -------> This is ultra OP if you mean a creep kill can give you 3% HP, so 3 creeps can give you 9% of your hp
+3% MP gained per kill -------> Same us above
Blocks 60 damage with no cooldown
System Meltown (passive): shoots a 75 pure damage bolt of energy per weapon upgrade level towards any enemy tank casting a spell or using an item within 1500 range (includes teleporting, planting wards, power pack, summons, camoflage etc). The spell does not trigger against Soul tank's ghost restore spell.
Conversion System (Defensive)
- Blueprint Costs $1000
- Requires Mass Converter, Burst Armor Upgrade
+ 1.5% HP gained per second ---------> This is OP
+ 4 MP gained per second---------> This is OP
+ 0.2% Spell resistance per Armor Upgrade level (starting at 5%)
Blocks any damage within 0.2 seconds with a 5 second cooldown