Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New items/weapons
#11
In general some new weapons would be great thing.
I have some thoughts about this since the new defelective armor apeared and pioson is reworked.
Deflection is imba strong vs rapid fire weapons (especially poison - 40% dmg reduction, btw: would be nice if up poison buffs dmg by 25%, not additional projectile).
There arn't many "anti deflective" weapons. From lower than 900 range weapons there's only ice canon (wich beacomes weak mid-late game), light fantastic (best choice), than blaster and darkness. I think the price gap between light fantastic and blaster is too big. Also between blaster and swarm of chaos (darkness is other range group). Some new big dmg per projectile weapons for about 8-9k, and for aobut 18-20k would be great. Deflective is rly imba strong vs big group of weapons. I had earth + gold hull with maxed def skills. i tped on enemy cp, to give mates time to take other cp. Opponents were infs and forts - all with lasers and poisons. It was rly ridiculus feeling to watch them (4 of them) killing me for so long. I didn't count the seconds, but it was relativly rly much too long concidering the amounts of gold spent on weapons on one site and the gold spent on gh + deflective on other site.
If u;re willing to add some "ati deaflective" weapons i can try to design some (including graphic effects).
Reply


Messages In This Thread
New items/weapons - by Teo_live - 2012-06-25, 18:03:43
RE: New items/weapons - by El_Polacco - 2012-06-25, 20:03:20
RE: New items/weapons - by unpredictable_m - 2012-06-26, 03:25:38
RE: New items/weapons - by eSVau - 2012-06-26, 12:03:24
RE: New items/weapons - by stibi- - 2012-06-26, 12:09:33
RE: New items/weapons - by Teo_live - 2012-06-26, 18:00:27
RE: New items/weapons - by unpredictable_m - 2012-06-26, 20:01:04
RE: New items/weapons - by Teo_live - 2012-06-26, 23:41:25
RE: New items/weapons - by unpredictable_m - 2012-06-27, 00:06:58
RE: New items/weapons - by Exodus - 2012-08-19, 17:12:25
RE: New items/weapons - by progg - 2012-08-19, 23:32:37
RE: New items/weapons - by ssl - 2012-08-20, 01:53:45
RE: New items/weapons - by Prog - 2012-08-20, 00:00:03
RE: New items/weapons - by progg - 2012-08-20, 00:38:38
RE: New items/weapons - by Prog - 2012-08-20, 12:12:56
RE: New items/weapons - by RaptorXI - 2012-08-20, 00:49:39
RE: New items/weapons - by Teo_live - 2012-08-27, 00:20:06
RE: New items/weapons - by progg - 2012-08-20, 02:21:04
RE: New items/weapons - by ssl - 2012-08-20, 11:46:28
RE: New items/weapons - by progg - 2012-08-20, 14:20:50
RE: New items/weapons - by Prog - 2012-08-20, 14:26:04
RE: New items/weapons - by progg - 2012-08-20, 15:52:07
RE: New items/weapons - by Exodus - 2012-08-20, 16:36:11
RE: New items/weapons - by Crag_Hack - 2012-08-24, 20:52:44
RE: New items/weapons - by Wupti - 2012-08-26, 18:19:06
RE: New items/weapons - by ssl - 2012-08-27, 00:40:23
RE: New items/weapons - by Wupti - 2012-08-27, 22:09:20

Possibly Related Threads…
Thread Author Replies Views Last Post
Lightbulb Making weapons more unique Flygplan 4 4,875 2014-03-29, 09:40:54
Last Post: BENNIE.FM
Information 2 new consumable speed items Flygplan 0 2,506 2013-12-13, 14:15:15
Last Post: Flygplan
  My proposed changes to BTanks items Flygplan 0 2,859 2013-11-06, 13:38:07
Last Post: Flygplan
  Weapons can hit wards Perfektionist 3 4,576 2013-05-13, 03:47:14
Last Post: gozo1985
  Add Weapon Upgrade requirements to the top 10 highest tier weapons Vitriol 11 12,869 2013-04-25, 18:47:42
Last Post: RaptorXI



Users browsing this thread: 3 Guest(s)