2012-08-20, 16:36:11
Well, the fact, that weapons with a low cooldown are generally better than weapons with high cooldown was a reason why I designed the Deflective Armor. Because I reckoned that this would be the best way to tackle this problem. Just decreasing the cooldown of weapons with a high cooldown would just reduce variety and most likely make some weapons obsolete.
The fact that there is an item now, that counters (well, it's a soft counter) a certain kind of weapons is a good thing imo. Now you just can't go for your usual build without paying attention to what the enemy does.
Also, when you speak about how you fought the entire enemy team, which seemingly all focussed on low cooldown weapons, it is just the right thing to get the Deflective Armor. That is how you show them, that they made a mistake ;)
People also complained about how imba short range tactics were (Poison + Porter). One reason to solve this, would have been to either nerf short range or the Teleporter. But I thought that this would take some of the fun out of the game. So I added the Deflective Armor and changed the Poison, to give people a possibility to react to what the enemy does, without making a certain strategy useless. And despite what some people might think, the poison is still far from useless. Just because one enemy bought the Deflective Armor, this doesn't mean you can't kill anything anymore. If more enemies are going for Deflective because of your own build, this can also be considered a victory, since they spent money and an item slot just to have an advantage when fighting against you.
Keeping this in mind, when adding new weapons might prove useful. Adding weapons with longer cooldown might be more worthy than it has been before.
The fact that there is an item now, that counters (well, it's a soft counter) a certain kind of weapons is a good thing imo. Now you just can't go for your usual build without paying attention to what the enemy does.
Also, when you speak about how you fought the entire enemy team, which seemingly all focussed on low cooldown weapons, it is just the right thing to get the Deflective Armor. That is how you show them, that they made a mistake ;)
People also complained about how imba short range tactics were (Poison + Porter). One reason to solve this, would have been to either nerf short range or the Teleporter. But I thought that this would take some of the fun out of the game. So I added the Deflective Armor and changed the Poison, to give people a possibility to react to what the enemy does, without making a certain strategy useless. And despite what some people might think, the poison is still far from useless. Just because one enemy bought the Deflective Armor, this doesn't mean you can't kill anything anymore. If more enemies are going for Deflective because of your own build, this can also be considered a victory, since they spent money and an item slot just to have an advantage when fighting against you.
Keeping this in mind, when adding new weapons might prove useful. Adding weapons with longer cooldown might be more worthy than it has been before.
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