2012-08-24, 20:52:44
im with u deflect is ok and bring ppl to use its brain before buy weaps
but why they isnt a good way to react early lr on lane, or better why it puts away (op mechs) maybe add a small tp with like 600 range for 1,2k (u loose 600g compared to normal tp) and a blueprint to up it to normal one for maybe 2,8k (u loose 1000 all together + blueprint for speed pack)
or give mechs more repair to other mechs so double mech vs one bombard or torpedo will work and make them therefor weaker to spells, so for example if u use lvl 3 q and lvl 3 w by demolisher mechs will die
(2012-08-20, 16:36:11)Exodus Wrote: People also complained about how imba short range tactics were (Poison + Porter). One reason to solve this, would have been to either nerf short range or the Teleporter. But I thought that this would take some of the fun out of the game. So I added the Deflective Armor and changed the Poison, to give people a possibility to react to what the enemy does, without making a certain strategy useless.
but why they isnt a good way to react early lr on lane, or better why it puts away (op mechs) maybe add a small tp with like 600 range for 1,2k (u loose 600g compared to normal tp) and a blueprint to up it to normal one for maybe 2,8k (u loose 1000 all together + blueprint for speed pack)
or give mechs more repair to other mechs so double mech vs one bombard or torpedo will work and make them therefor weaker to spells, so for example if u use lvl 3 q and lvl 3 w by demolisher mechs will die