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Compare between Shortrange and Longrange
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Because you dont answer on my old question i opened a new thread in the right forum with minor changes.
I am right that shortrange weapons got more damage because of 600 or lower range.
More damage for low price = less range. (tornado summoner)
More range for low price = less damage. (fireball cannon)

but the Longrangeweapons got more range, more damage and they have low prices (acid doesnt count)

The damage per seconds only count for shortrange because you have to hit everytime. (shortrange got less problems whit creeps)

But my problem is, that longrange dont hit the creeps (i dont know how big is the chance to hit someone instead of the creeps around him) but for example the fireball cannon can only hit the creeps because the enemy stay out of his range. The fireball user is surrounded by 4 creeps but the rangeweapon hit him 2 times and he have to go back to survive and only the luck of the rangeuser count if he can hit him onetime more to kill him (with rockeds from heli or dmg by creeps).

And this will stop the fun of this "map/mod". I know for this mod you need alittle bit luck but if im surrounded by 5 creeps and he only hit me with no chance to reach him im willing to ragequit after the next two death because there is no fun.

I hope this time you aswer on this thread with a good argument why rangeweapons should stay in this game.

Perfi
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Compare between Shortrange and Longrange - by Perfektionist - 2012-09-21, 15:52:10

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