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Compare between Shortrange and Longrange
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(2012-09-23, 21:02:59)Prog Wrote: You miss some modifiers, most important: less possible target-types = more damage (depending on which types it can hit or not hit).

Also: Long range exists since the very start a couple of years ago. It did not "stop the fun of the map", otherwise we would not be here. I'd even claim that btanks would be really boring without long range weapons.

But my problem is that you only need luck to kill the opponent. To me it often happens that I die immediately because the opponent had more luck than me and only hit me and not my creeps Because making the long range weapons hurt too much, he just needs 3 hits for sending me back.

Actually should vote yes to the balancing between price, damage, range and fire rate. But you get 2000 gold for a weapon with 156 damage and if these weapons are then bought often tilts the balance between mid range and long range. Of course, the other could now have a SteelHull or a IronHull. But he makes too little damage to the range user to kill because you can not come in his vicinity. (I speak here of the Light Tank and Heli)

And that rangeweapons often not to be used to support the team I must not mention extra or?
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RE: Compare between Shortrange and Longrange - by Perfektionist - 2012-09-24, 13:00:02

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