2012-09-25, 12:54:27
The problem is: more range = more possible targets = you need more luck to kill = less skill needed
But my problem is: more DMG + more range = extreme DMG = death without any chance.
My NEW tipp:
Bombarding Rockeds: 2000 gold / 154 dmg / 1300 range / 1.8 cooldown / uppgrade 500 gold / -0,3 cooldown
Photontopedos: 3100 gold / 478 dmg / 1300 range / 3.99 cooldown / uppgrade 1000 gold / -0,66 cooldown
The Rockedhail is fair but i think alitlebit to weak for 6000 gold. (5000 gold are fair i think)
but please remove the dmg uppgrade for the rangeweapons! maybe add a new midgame rangeweapon for 7000 gold with higher damage.
But my problem is: more DMG + more range = extreme DMG = death without any chance.
My NEW tipp:
Bombarding Rockeds: 2000 gold / 154 dmg / 1300 range / 1.8 cooldown / uppgrade 500 gold / -0,3 cooldown
Photontopedos: 3100 gold / 478 dmg / 1300 range / 3.99 cooldown / uppgrade 1000 gold / -0,66 cooldown
The Rockedhail is fair but i think alitlebit to weak for 6000 gold. (5000 gold are fair i think)
but please remove the dmg uppgrade for the rangeweapons! maybe add a new midgame rangeweapon for 7000 gold with higher damage.