Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Compare between Shortrange and Longrange
#10
(2012-09-25, 23:37:59)Perfektionist Wrote:
(2012-09-25, 14:07:53)Exodus Wrote:
(2012-09-21, 15:52:10)Perfektionist Wrote: but the Longrangeweapons got more range, more damage and they have low prices (acid doesnt count)

(2012-09-25, 12:54:27)Perfektionist Wrote: But my problem is: more DMG + more range = extreme DMG = death without any chance.

I don't get why you keep saying, that Long Range deals more damage, since it is more than obvious, that this isn't the case. Just compare the dps values between Bombarding Rockets (103), Basic Cannon (155) and Fireball Cannon (154).
They are all in the same price class, but both Basic and Fireball deal about 50% more dps.
Even when you are talking about the damage per hit, this still isn't true. So I don't see how your argument has any value, when even such basic statements are plainly wrong.

ok my misstake i forgot too mention i mean top and bot lane.

Go start a round Battletanks. Take the Heli or Lighttank (i usually use the random function but these are the problem tanks) and buy a weapon (light with fireball, heli with plasma. Go to the top or bottom lane.

The enemy took Heli and Bombarding Rockeds. The first 3 minutes are no problem. You will see what i mean. After he is level 4 (3 minutes after game start) he got rockeds with 360 dmg and he uppgraded his Bombarding Rockeds.

Before you can come close enough he hits you 2 times because he got his speedability and fly over the trees. (~600 hp left) You cant go back now because you need money from creepkills. If you go everytime back you will end with no money and will lose quickly. He hits you one time again (~400 hp left) Now you will go back but he stuns you. (-360 = ~140 hp left.) If he is lucky enough he hits you onetime again and you will die and you will think WHY HE DONT HIT MY CREEPS????


(5 minutes after game start) you got 3 options:
1. Buy a iron hull (steelhull is to expensive because he have to go back too often.)
2. Buy a weapon (not a good idea)
3. Buy a Armor
4. Change too a other lane (1. you team have to swap too, 2. the other sidelane is not a good idea because they can swap too [i dont like to swap to mid because they are tinker wiht torpedos, other rangeplayers and i like the exciting 1vs1 gameplay without rangeweapons])

Ok you will buy a armor. He got now 2 Bombarding Rockeds. They are shooting not at the same time. (happend if you buy a new one or droppit and pick it up again.)
The cd of the armor is 6 seconds (?) and the first hit will be blocked but the next 3 shots will hit you + his rocked ability = dead

Ok you will buy a Ironhull. Yeah now you survive 5 shots more. But you will go back after the half hp of you is down. = you are staying at you CP and killing the last 2 creeps. (if the tower dont steal them^^)

(10 minutes after game start) your money is 1500 or less you cant buy new weapons.
Your opponent got already a steelhull and repair his damage with the healerrunes.
Now you tower slowly die if your teammates doesnt help you.

[13 minutes after game start) you are happy to buy a second fireball cannon. you can now push again.
4 minutes later you enemy got a photon torpedo and you can go back again and uppgrade you hull. = no money left = you are now useless for you team because everyone got higher damage and 3000+ hp. = tower die = you will feed him = maybe you will be kicked = no more fun

you cant go mid because there is a havy with 900 dmg stun = feed
you can swap to the other sidelane but there you will die fast with you actuall build.

The easyest way to stop this is remove the damageuppgrade for the rangeweapons.
Then he needs 3 hits more and you can dont have to go back so often = more money = better hull/weapon


btw. the dps DOESNT count. The fireball cannon can do 1000 dps but there is no difference. Because before you reach your enemy you will die without any chance!!!
let me give you an advice. On how you should you counter it.
buy maintenance its cheap and can heal without you need to go back to cp
If your enemy is skilled forget about getting any kill, only if he makes mistakes and focus on creeping and try to get tank fast thunder/airship/heavy.
playing against range needs patience and you will only get upper hand later in game if you play right.

other than that the only way to counter lr at lane is to buy lr yourself at this point. Sad but true and i dont know why dev team doesnt realize it :/.
Since double mech was imba and was the only way to counter lr now you have nothing.
Reply


Messages In This Thread
RE: Compare between Shortrange and Longrange - by EarthR - 2012-09-26, 09:26:57

Possibly Related Threads…
Thread Author Replies Views Last Post
  Compare Heavy tank Armor to scout defensive system Gammagulp 14 9,681 2009-07-26, 07:31:34
Last Post: GooglyBoogly



Users browsing this thread: 6 Guest(s)