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Compare between Shortrange and Longrange
#17
(2012-09-28, 09:09:32)Exodus Wrote: I haven't been idle in that regard in the last few weeks and after some internal discussions, we decided on a measure to tackle the long range situation.

Simple damage reduction is not going to work, that already happened before and had nearly no influence on the situation, since long range still keeps its advantage it already had. So we decided on the following: long range will attack buildings now, but it won't damage them.
thats still doesnt solve the problem exodus imo. All you gain by this is that you survive more if you stay at your cp and its not like you die that much at cp anyway so it still remains a problem. You stay at your cp you lose creeps and xp to tower lr still has advantage. If you cant find a way to push lr back there will always be a problem.

My suggestion could be that make mechs not take damage(like the way you want the towers to work) from lr weapons only and from scouts tank cannon
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RE: Compare between Shortrange and Longrange - by EarthR - 2012-09-28, 11:12:34

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