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Compare between Shortrange and Longrange
#23
(2012-09-29, 11:14:43)Prog Wrote: Of course you can still lose creeps to your tower, that is the whole point of playing weapons which peak early game and lose in later game!

Yes, but that's the main problem! You don't have to keep longrange at all. Unlike with other games, in bt you don't have to commit to a particular build if you start with one. Scout+bombarding > iron hull > bombarding > tank (usually heavy/airship) > (Swarm/Electro) > (light fantastic/lightning magic) > tp > gold hull > tank, is currently one of the most powerful builds in existence from a side laner (in my opinion) and WAY too many people are using it. Are you going to tell me that said tank is much better with 2 fireball cannons instead of 2 bombarding rockets in their 30-40 minute inventory? I'd say the difference in negligible.

Quote: Earth: my point was to split the damage of lr weapons and not give the mech user huge advantage with mechs if they can heal.

I've seen a lot of heavies just throw their missles at mechs whenever the cooldown is ready, mech does not recover nearly fast enough to cope with this problem. You think it would be different with helicopter missles?

(2012-09-29, 14:50:19)Prog Wrote: I do not see a problem. No decent player has problems farming against scout + 1 long range.

I take it your definition of decent includes only people with +1700 elo Dodgy, How about asking people like Sweden_BT and TC_mad_Bull why they take longrange scout on lane EVERY game.
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RE: Compare between Shortrange and Longrange - by UnifiedDoom - 2012-09-29, 17:33:59

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