2012-10-03, 18:44:16
(2012-10-01, 23:06:55)Crag_Hack Wrote: in my oppinion lr is just op because of the 1 hit dmg compared to his range, maybe the speed could be downgrade like for the bombard get 0.9 sec (or 1.2 and by weap upgrade 0.9) so it make less dmg and for the energie torpedo so much that u dont can kill a heli with 2 shots
on the other hand is the aiming i dont know how it is randomed and maybe it is just a feeling, but all u guys talking here about luck is ridiculus bc the weaps has to much luck for exampel i just tried a tinker with torpedo on lane sometimes and i got so much "luck" that i killed a enemies heli 3 times when he surrounded by his creeps or another example (was a quali game) i killed a antigrav much times he got molotov and then hull after i killed him sometimes then he tried to kill my towers by all ways he got 2 times morters and so on but he cant and i still had only 2 torpedo and was in front of his cp (and he tried to kill me with q i tped or stun me but i went before and killed him much times)
i think the burst dont help so much too bc its only block every 3. shot by bombard or any 2. torpedo but only if u dont hit him otherwise by tank cannon, another weap like basic, skill, or towers from tinker so there to much things who can stop burst and for 1k its just to much i think 800 for burst was better to conter lr but i prefer a iron hull for 1250 instead of burst for 1k (especialy on time seen bc is more useful by cost when upgraded)
allover i think much of the past changes gifts lr more and more bc double mech taken, burst cost raise up, shortrange loose power bc of deflection. the only good thing u got against lr is maintenance (whats allready good against other stuff like demo mines or other weaps too)
so they should given more ways to conter lr maybe cheap tp who lets tp u 600 range and the shoting system especialy for lr should be fixed or nerf the lr
ps.: to all the people who saying lr in later game sucks i hope u know u can take different ranged weaps in ur inventory so what is if i take lr and scout for begin and change it later to mid or close range (best example http://league.btanks.net/player.php?playerid=8207 lllIlIlll)
Thats what i say.
Hmm a teleporter is a good idea. Maybe for 1500 Gold. But you cant combine them with speed so the normal teleport isnt useless.
Acidcannon is only usefull to damage the enemy before he comes into your close range. If you got 1 Acid and two Lighting Magic you got a big averntage of you enemy. But the rangeplayer does not understand that only lr is shit in the endgame.