2012-11-01, 18:59:37
(This post was last modified: 2012-11-01, 19:06:10 by Perfektionist.)
(2012-11-01, 17:05:48)ckibibi Wrote: for the last part we agree troops spawn early on cp at begin of the game is really hard to counter and is a bit overpowered.
this is a problem and i made already a suggestion but they dont want to change that^^
( http://btanks.net/forum/showthread.php?t...=troops+at )
(2012-11-01, 18:56:29)Wupti Wrote: ckibibi it might sounds simple to counter troops but one way or another i've seen many games where mass troops overpower combo's like thunder + skytank + gobo + frost. (tanks who on paper should have no problem battling troops). I've tryed to evaluate some of those games and see why it is that happens and one of my conclusions is that the tanks like goblin, sky, frost etc. has to use their skills to kill troops instead of against enemy players, this means they only have 1 max 2 skills left against players (and weapons ofcause) and puts them on a disadvantage against an enemyteam with all skills available.
but thats wrong! I think you only use the ulti of the goblin if you really know you will kill the enemy. And the radius of the goblin ulti is so high that i didnt think there are any problems. Frost the same: You only need the second skill and all creeps are dead. Stun + Ulti on the enemy = easy kill. And also in mid-endgame troops are more useless. Everytank got abilitiys with big area dmg. And for midgame you can buy machinegun as troop counter