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Compare between Shortrange and Longrange
#57
(2012-11-11, 05:48:25)Bob666 Wrote: I was going to state that long range should stay just like this, but then I noticed how long range is good in the beginning, but in the end, most of the players focus on really short range for the dps.

Actually this is incorrect, based on my personal experience supercell is the #1 most used endgame weapon, particularly on titans.

(2012-11-11, 05:48:25)Bob666 Wrote: However, in my opinion this is not a direct result of the balancing between the ranges it's more about the creeps becoming meaningless in the end of the game, making you able to get very close to your enemy, which is almost impossible in the very first minutes of the game. Right now I can't think of a way to fix this, as scaling the troops strength up in late game would slow the game down a lot, and reducing their strength in the beginning would make the start boring. However, I think that the solution of the range problem lies there. Simply making long range even weaker would force even more player into short range in the end game. I don't know... Maybe someone else got an idea there. (And items designed to tackle this problem won't solve it throughout the map)

The trend towards shortrange in the non-titan lategame is simply because of skill synergy. Both infernal robot and sky fortress have multiple skills that greatly favor shortrange play. Depending on the role of Goliath the trend towards shortrange may disappear completely.

I don't think any move should be made to reduce troop's effectiveness in the beginning, any nerf to their hp will only help longrange players, by increasing their ability to push/farm. Troops in the endgame don't make much difference in fights either, in fact they can often serve as a hindrance in multiple ways: feed enemy mass converter, create enemy infernal servants, fuel titan explosive projectiles.

I really think the best solution is just reduce the cost of nets (this has been suggested by several other players earlier), make them more viable in the early game to deal with the oh-so-common longrange helicopter.
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RE: Compare between Shortrange and Longrange - by UnifiedDoom - 2012-11-11, 07:24:08

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