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Factory limit
#3
Don't like this in the form you suggested it (but I understand and support the Idea behind it). Would totally kill some tactics (like my pocket factory tactic I've been doing for nearly 4 years now).

But I'd vote for a slightly modified version of this, one of:

a) Limit number of facs which can be upped to troop facs, e.g. you may get 3 facs but only 1 or 2 can be upped
b) Limit number of facs which can be placed in base (currently this only depends on how many base facs are left) to 2 ; as most people place them slightly outside of base, it would probably have to be "max 2 facs on your half of the map (half = draw a diagonal line across the map, or maybe do it with geometric distance, e.g. sqrt(xdist*xdist+ydist*ydist))

Or whatever else you can think of where it's still possible to get a bunch of (healing)facs and deploy them on the map.
Getting used to the Sand everywhere. At least it brings us map updates.
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Messages In This Thread
Factory limit - by Max - 2014-01-22, 19:04:42
RE: Factory limit - by psycodiver - 2014-01-22, 20:05:16
RE: Factory limit - by griffin1987 - 2014-01-22, 23:14:57
RE: Factory limit - by Max - 2014-01-23, 08:11:45
RE: Factory limit - by eSVau - 2014-01-23, 13:02:29

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