2014-01-22, 23:14:57
Don't like this in the form you suggested it (but I understand and support the Idea behind it). Would totally kill some tactics (like my pocket factory tactic I've been doing for nearly 4 years now).
But I'd vote for a slightly modified version of this, one of:
a) Limit number of facs which can be upped to troop facs, e.g. you may get 3 facs but only 1 or 2 can be upped
b) Limit number of facs which can be placed in base (currently this only depends on how many base facs are left) to 2 ; as most people place them slightly outside of base, it would probably have to be "max 2 facs on your half of the map (half = draw a diagonal line across the map, or maybe do it with geometric distance, e.g. sqrt(xdist*xdist+ydist*ydist))
Or whatever else you can think of where it's still possible to get a bunch of (healing)facs and deploy them on the map.
But I'd vote for a slightly modified version of this, one of:
a) Limit number of facs which can be upped to troop facs, e.g. you may get 3 facs but only 1 or 2 can be upped
b) Limit number of facs which can be placed in base (currently this only depends on how many base facs are left) to 2 ; as most people place them slightly outside of base, it would probably have to be "max 2 facs on your half of the map (half = draw a diagonal line across the map, or maybe do it with geometric distance, e.g. sqrt(xdist*xdist+ydist*ydist))
Or whatever else you can think of where it's still possible to get a bunch of (healing)facs and deploy them on the map.
Getting used to the Sand everywhere. At least it brings us map updates.

