I find it is always was and still is an unspoken truth that public games are most of the time decided by side lanes. You all know the games in which one side lane player gets an advantage and then keeps on punishing the opponent. 10 minutes later she/he is at the cp and the midplayers need to constantly teleport, otherwise she/he just kills the player at the cp and buys troops to capture the cp. Very often that works and the game is pretty much decided already. Of course, the game drags on, but the base gets sieged and noone can handle the player 1on1 anymore. As a sidelaner she/he has the most farm in game and on top has been fed with kills and turrets. Only a big mistake that loses the cp again brings a chance, but most of the time even that does not matter anymore.
On the other hand if a midlaner gets fed pretty much nothing happens. You cannot pressure the cp early in a 3v3 situation and you cannot outfarm much either. You can get an earlier tank, but that's not even close to the benefit a winning side laner gets.
As a player who likes midlane dynamics way more than sidelanes I find this very unmotivating. I feel like if I want to win, I have to play side lane. But I don't really want to. That's nothing new (pretty much all the time only side-laners were at the top of the ranking, including myself when I was still good enough). Even when the community was more active this was true for public games, but there were at least the private games in which noone would lose lane horribly (usually). Nowadays there are no private games, so all that's left is league, and that is no fun place for someone who wants to midlane.
Now I wonder whether your experience is similar? And what is a possible way to change the game impact of the different lanes?
One thing that certainly helps a little bit is to disable players to buy troops at the opponent's cp, but side lanes will still be more important i think. I don't know what to do about it.
PS: If you think this is induced by a depressing series of games with winning mid and losing sidelanes you are to some extent correct, but I do think there is a real underlying problem that needs to be fixed someway.
On the other hand if a midlaner gets fed pretty much nothing happens. You cannot pressure the cp early in a 3v3 situation and you cannot outfarm much either. You can get an earlier tank, but that's not even close to the benefit a winning side laner gets.
As a player who likes midlane dynamics way more than sidelanes I find this very unmotivating. I feel like if I want to win, I have to play side lane. But I don't really want to. That's nothing new (pretty much all the time only side-laners were at the top of the ranking, including myself when I was still good enough). Even when the community was more active this was true for public games, but there were at least the private games in which noone would lose lane horribly (usually). Nowadays there are no private games, so all that's left is league, and that is no fun place for someone who wants to midlane.
Now I wonder whether your experience is similar? And what is a possible way to change the game impact of the different lanes?
One thing that certainly helps a little bit is to disable players to buy troops at the opponent's cp, but side lanes will still be more important i think. I don't know what to do about it.
PS: If you think this is induced by a depressing series of games with winning mid and losing sidelanes you are to some extent correct, but I do think there is a real underlying problem that needs to be fixed someway.