2014-04-06, 00:49:06
Quote:I find it is always was and still is an unspoken truth that public games are most of the time decided by side lanes.unfortunately I dont play "private" but I think Its the same even in your private games. Seing the 2 latest Btanks tournament the dynamics is the same on skilled games. THe only difference imo is that teams try to even the lanes : matching players on lane. And in mid game a good teamspeak and teamplay help more in def. and there are more ganks.
In pub its harder to get people work well in synchro to gank or def. So a player with gold and xp advantages will mostly lead his team to victory.
And sorry to bring back this subject but as HB was seen by some intern players as imbalance, the fact that the xp and gold on mid from creeps is not equal to lanes is the main unbalance mechanic this game has from the first version I played.
But I think you didnot fix that bacause in private you tend to even the chances : how many times I see in those skilled games the lane player coming to mid as soon as he reac lvl 10 with a heavy to ultimate the "poor" mid players who are stuck at level 8 or 9 with a tier 1 tank. and one of the mid going lane to get more xp and gold.
So to give you some feedback on this :
try to even the gold and xp. More creeps on mid?
less creeps on lane?
try to change the path on lanes : mid is good to play at 3 or 2 but lanes are worthless if you are more than 1 because of the number of creeps and the few space to move(especially when you are ground tanks).
And to confirm : yes from the beginning of the league if you want to get high elo and stay high elo you have to play lane and win or at least counter the top elo from ennemy team.