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Game impact of sides versus mid
#3
I think your right to an extend but for me its not the same when i used to play for elo and i had 1650+ elo i used to always go lane because i felt i had the best chance to carry my team (and plus avoid tinker and poor team work in middle)

Now there are a few cases i played a game were the lanes were almost even one player dominated the other player but could not manage to push enough to get tower, the other lane 1 passive player meant that there was no push even with advantage and it allowed the other team to camp the strong lane player minimizing any advantage.

Assuming the highest elo player is the one dominating the lane which can happen i often find if you get pass the 30 minute mark things tend to even out due to mid players now farming tanks such as earth hunter and demon and even saw 41 min frost the other day.

Me and galadion played same team the other day and our middle got screwed so bad we could not control the feed in middle (The middle players were just as strong as us).

I would almost agree with you to the point of just saying yes but i think its changed abit middle players influence well balanced games however a really weak lane player vs a strong lane player means that led to the situation above i have played around 10 games in the last 2-3 weeks and i think that i have not actually need the lane being dominated to the point it allowed the team to win.

I don't think ruining the classic 1vs1 battle or changing xp is the way to go and think its the way to go, and i personally think from my game experience latley the games were so balanced or had so many decent players in them no lane was taken easily and the first control point tower went down at 37 minutes.

I played games were i dominate lane but then due to my high elo all the middle players are not so good that they get pushed and usually leads to me loosing my advantage middle due to an overfeed middle i think it can work boths ways.

Its hard because scenarios in every game can be very different in my view it would be nice to add 2+ creeps in middle but thats it middle has many others way of creating advantages for team.

I just hate how it seems easier to play bottom in dark force, and easier to play top lane in light force.
Cat power < needs to be implemented into btSmile
Accounts are : , Imba_Kitten, DJ.FM,BENNIE.FM
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Messages In This Thread
Game impact of sides versus mid - by Prog - 2014-04-06, 00:11:43
RE: Game impact of sides versus mid - by ckibibi - 2014-04-06, 00:49:06
RE: Game impact of sides versus mid - by BENNIE.FM - 2014-04-06, 04:16:20
RE: Game impact of sides versus mid - by gozo1985 - 2014-04-07, 14:25:27
RE: Game impact of sides versus mid - by Flygplan - 2014-04-07, 15:04:11
RE: Game impact of sides versus mid - by Max - 2014-04-07, 15:26:18
RE: Game impact of sides versus mid - by omefisto - 2014-04-07, 16:13:56
RE: Game impact of sides versus mid - by Max - 2014-04-17, 11:49:28
RE: Game impact of sides versus mid - by RaptorXI - 2014-04-17, 21:31:11

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