2014-04-20, 14:04:11
Thanks :)
I wasn't quite sure yet what to do with the Axes, so I left them as they are just now. I intend to do a general balance version next, in which I'll try to tackle this problem (among others, of course). But first I will have to see how the other changes work out, especially the one with the bounty.
Regarding the armor change: as you know, tank armor used to have no influence on how much damage from tank weapons and spells you took. Each point of armor reduced damage you took from Creeps and Towers, however. This is what it used to be:
Magical damage recuction was simply a different (and interface-wise invisible) stat, which worked independently. I now unifed both of those reductions into one. Now you will see the same reduction in the Magical Reduction row of the table as in the one for physical reduction. Since I removed every ability that only increases magical resistance and replaced it with an armor bonus, you now only have to worry about this one value.
I hope this was clear enough. If there are any more questions, just out with it!
I wasn't quite sure yet what to do with the Axes, so I left them as they are just now. I intend to do a general balance version next, in which I'll try to tackle this problem (among others, of course). But first I will have to see how the other changes work out, especially the one with the bounty.
Regarding the armor change: as you know, tank armor used to have no influence on how much damage from tank weapons and spells you took. Each point of armor reduced damage you took from Creeps and Towers, however. This is what it used to be:
Armor | 0 | 1 | 2 | 3 | 4 | 5 |
Physical Reduction | 0% | 7% | 12% | 17% | 22% | 26% |
Magical Reduction | 0% | 0% | 0% | 0% | 0% | 0% |
Magical damage recuction was simply a different (and interface-wise invisible) stat, which worked independently. I now unifed both of those reductions into one. Now you will see the same reduction in the Magical Reduction row of the table as in the one for physical reduction. Since I removed every ability that only increases magical resistance and replaced it with an armor bonus, you now only have to worry about this one value.
I hope this was clear enough. If there are any more questions, just out with it!
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