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Antigrav jump bug
#4
No, it's not only visual bug. This would be visual bug if Rocket would fly invisibly from B to A. But it actually exploads at B point the same moment it reaches it. So while Antigrav is in Jump his position defines as a Jump-starting point. And while performing Jump, it is nearly the same you are using Teleport with Jump-length delay.

btw: is there any possibilities in wc3 editor for profiling? Like, AntigravJump_OnStart/AntigravJump_OnFinish events, where we write current time to some variables and then comparing them we could retrieve an actual length of operation.
And Thou shalt trust... The Seer.
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Messages In This Thread
Antigrav jump bug - by Vomitus - 2007-10-17, 01:03:09
Re: Antigrav jump bug - by psycho_dmr - 2007-10-17, 01:39:02
Re: Antigrav jump bug - by Exodus - 2007-10-17, 08:09:57
Re: Antigrav jump bug - by Vomitus - 2007-10-17, 13:19:28
Re: Antigrav jump bug - by TKF - 2007-10-17, 21:12:20
Re: Antigrav jump bug - by Vomitus - 2007-10-17, 21:23:35

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