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Balance the weapon formular
#2
Hi,

I have 2 things to say about your idea : first for game start : if someone get a weapon, next player will come to get it and it would be too much expensive to buy, then he will have to wait some time... It will be contest to be as fast as possible. When "bad" players will come, they will be fucked up at the beginning because of that...

And secondly : 1%, really? For a basic it makes it cost 1122 instead of 1111. This changes nothing. This should be maybe 1% for starting weapons (no big handicap at the beginning) and increases with weapons prices, like 10% for supercell (I take back your example) : makes it 27500 instead of 25000, which isn't a huge gap after 1h30 of game.

But do you think this will change players gameplay? They'll all wait 10 sec to get their usual weapons. And if they don't, let's say they get short range (glaive or something else), they would get hard time if they face a fast guy who got his 1k range the normal price.

My english is still not that good, but I think you understood me? Smile

I would keep the idea for more expensive weapons, maybe not for starting ones.
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Messages In This Thread
Balance the weapon formular - by RaptorXI - 2015-02-06, 12:39:22
RE: Balance the weapon formular - by Max - 2015-02-06, 13:41:32
RE: Balance the weapon formular - by RaptorXI - 2015-02-06, 14:01:28
RE: Balance the weapon formular - by Prog - 2015-02-06, 17:30:22
RE: Balance the weapon formular - by RaptorXI - 2015-02-06, 17:53:31
RE: Balance the weapon formular - by AeroniumX - 2015-02-13, 03:19:55
RE: Balance the weapon formular - by eSVau - 2015-02-13, 11:55:53
RE: Balance the weapon formular - by RaptorXI - 2015-02-24, 17:56:02

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