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Balance the weapon formular
#3
I do understand your English.

If you might have experienced, the start is the fundament of any game. Uneless you want to fall behind by feeding or not creeping, play from a (half-way) safe range. That't why no one buys those early.

About that increased cost:
10 gold for a 2nd basic magic is not that much, agreed, but the growth is exponential. And I'm not alking about someone who buys 1 or 2 weapons of the same kind, rather talking about a mass weapons. Every start looks similar to me because all play from a range that easy to handle.

What would be your calculation for:
- 5 players
- each one buying supercell 4 times
- increased cost as i suggest
?

Besides that the gold effect still can be little in your opinion, after 10k+ games and playing this map for 8-9 years i've also experienced a psychological effect when something has been changed ("it is weaker now => it sucks"). My intention is to encourage players to try out the other weapons avaible at the shops.
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Messages In This Thread
Balance the weapon formular - by RaptorXI - 2015-02-06, 12:39:22
RE: Balance the weapon formular - by Max - 2015-02-06, 13:41:32
RE: Balance the weapon formular - by RaptorXI - 2015-02-06, 14:01:28
RE: Balance the weapon formular - by Prog - 2015-02-06, 17:30:22
RE: Balance the weapon formular - by RaptorXI - 2015-02-06, 17:53:31
RE: Balance the weapon formular - by AeroniumX - 2015-02-13, 03:19:55
RE: Balance the weapon formular - by eSVau - 2015-02-13, 11:55:53
RE: Balance the weapon formular - by RaptorXI - 2015-02-24, 17:56:02

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