2015-02-06, 17:30:22
(2015-02-06, 12:39:22)RaptorXI Wrote: Although i've been talking about this topic on private with several people, the best is probably to make a post here:
The common weapon choice has become boring, especially at start:
If you don't want to get flamed, don't buy now or langerange.
If you don't want to be the meatshield for your allies, don't buy glaive or bonfire (or just don't start under 900 range due to tank cannon range).
So buy a 900-1050 range, mostly basic magic.
Later, when cp fights and teleporters appear, switch to ice cannon, poison and flamer, due to their dps/cost rate.
Suepercell is still the most picked weapon in the end game (i wonder why somehow, since it was nerfed).
I suggest to increase the cost of weapons for the same weapon already bought by:
1% per player and
1% per team.
The real problem I see is that people flame someone for buying bow or longrange. This flaming should be punished more severly.
Generally it is a bad idea to make itemcosts dynamic based on the number of the same item (type) already in the game. In a pub pickup game it would mean either:
1) that everyone in the own team fights to get weapon x first, which brings new flame-potential. E.g. player 1 grabs supercell first and somehow dies after this a couple of times. Player 2 starts to flame player 1, because he also wanted supercell and would obviously (in his view) have done much better with it, but he has to wait longer now; or
2) that the gold increase is so small that there is barely any effect.