I was kinda disappointed reading this, I thought it was a discussion about changing the dps for different range weapons, instead its about 1% increase for buying item every time. Took a while until I did understand that.
I find the idea of increase the cost of same item by 1% for each purchase complicated and I think its a bad idea. More interesting would be changing the damage calculation imo.
Here's my suggestion to balance the weapon formular a bit at start.
It would be interesting to reduce the range of all starter weapons by 50-200 perhaps, and adjust damage according to that, keeping bonfire and glaive at their current ranges, a basic magic with 777 or 888 range range and fireball and plasma guns at 900 range perhaps. Currently basic has a little more range than 950 weapons. Also molotov have 950 range, all start weapons has that range so its a boring mid range standard only deviated by long range bombarding rocket and torpedoes. Electro cannon with 1050 range only scouts and tinker option.
Also most tanks only have tank cannon with 900 range, giving more tanks a different range, or some tanks the ability to swap tank cannon ranges would be more interesting. Goblin tank and shredder maybe 700 range tank cannon alternative and increase damage. Some other tanks could have 1000 range tank cannons and somewhat lower dps. Only tank which has an interesting tank cannon is the storm tank, I think we should add more tanks with such options.
I find the idea of increase the cost of same item by 1% for each purchase complicated and I think its a bad idea. More interesting would be changing the damage calculation imo.
Here's my suggestion to balance the weapon formular a bit at start.
It would be interesting to reduce the range of all starter weapons by 50-200 perhaps, and adjust damage according to that, keeping bonfire and glaive at their current ranges, a basic magic with 777 or 888 range range and fireball and plasma guns at 900 range perhaps. Currently basic has a little more range than 950 weapons. Also molotov have 950 range, all start weapons has that range so its a boring mid range standard only deviated by long range bombarding rocket and torpedoes. Electro cannon with 1050 range only scouts and tinker option.
Also most tanks only have tank cannon with 900 range, giving more tanks a different range, or some tanks the ability to swap tank cannon ranges would be more interesting. Goblin tank and shredder maybe 700 range tank cannon alternative and increase damage. Some other tanks could have 1000 range tank cannons and somewhat lower dps. Only tank which has an interesting tank cannon is the storm tank, I think we should add more tanks with such options.