2007-10-30, 02:53:31
Except the Unit-Teleport variant is a guaranteed hit when in range, while the Hooker variants require good timing and a good angle so you don't end up hooking a creep unit instead. Above all else, a good hooker will still probably miss a good tanker unless it's a Heavy Tank with no +movement or something...
As great as the idea might sound at first, we already have passive batteries that add to capacity. While we could use this repeatable version over and over, usually the ability cooldowns keep our energy in check anyway. I especially wouldn't want to have this item taking up an inventory slot at 2,500 gold. If there were ever a way to balance the item to see some use, I'd say to make it cost 1,200 gold. But again, very few tanks (Ones that may see frequent use of three abilities few) will have use for it at such a price.
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As for the improved Orbital Control, it costs too much and does too much at the same time, as odd as that may sound...
What kept Orbital Control in check was the fact it takes time and not all the damage is in the same area. This thing one-shots anything lesser than a Demon Tank that doesn't have a Hull. Factor in tank abilities, and it's just overpowering. To make the item as a whole more reasonable, maybe you could have possession of a regular Orbital Control and purchase a scroll at reduced price to upgrade it into an improved version with some tweaking... Maybe the vanilla Flamestrike as we know it, a channeling time, a time to get out of the way, and the damage is distributed over 2-3 seconds... Requires some good foresight and a stun ability wouldn't hurt. I think I like the idea of a stronger premeditated nuke ability though.
TKF Wrote:btw what if you added a item that instantly recovers 50 mana and costs 2500 gold. That item has 50 sec coodown and can be used again and again. Call it Energy Cell or Energy Backup.
As great as the idea might sound at first, we already have passive batteries that add to capacity. While we could use this repeatable version over and over, usually the ability cooldowns keep our energy in check anyway. I especially wouldn't want to have this item taking up an inventory slot at 2,500 gold. If there were ever a way to balance the item to see some use, I'd say to make it cost 1,200 gold. But again, very few tanks (Ones that may see frequent use of three abilities few) will have use for it at such a price.
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As for the improved Orbital Control, it costs too much and does too much at the same time, as odd as that may sound...
What kept Orbital Control in check was the fact it takes time and not all the damage is in the same area. This thing one-shots anything lesser than a Demon Tank that doesn't have a Hull. Factor in tank abilities, and it's just overpowering. To make the item as a whole more reasonable, maybe you could have possession of a regular Orbital Control and purchase a scroll at reduced price to upgrade it into an improved version with some tweaking... Maybe the vanilla Flamestrike as we know it, a channeling time, a time to get out of the way, and the damage is distributed over 2-3 seconds... Requires some good foresight and a stun ability wouldn't hurt. I think I like the idea of a stronger premeditated nuke ability though.
