2007-12-13, 02:03:07
Bob666 Wrote:I think I would prefer a total removal of the Radar, and a reduced duration for smoke generators... about 50%
its easy to understand, its not imba, and noone wastes money... well it could be imba, but afaik it should not...
You get my opinion first. I don't like removing the ability to counter tactics. I'm against removing radar.
If your enemy goes smoke tactic, he got a lethal advantage of being invisible for a short time. Also if you want to spend money to counter smoke gen, you buy radar. Even though I find it a bit cheap way to counter smoke gen, giving radar an active ability that must be activated, could create a weakness for radar carrier, which allows smoke gen user to have a chance to attack while the radar has cooldown after scans effect is over... a window of opportunity.
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For example the enemy goes multi guards tactic, 1 player must sacrifice in order to go exploder to effectively counter guard tactic, which again could be countered with tb'ers, which again could make the terrorist go heli, with smoke gen, which force guards to buy radar, but where is it when it's removed?? The 2.5 sec invisibility which might no be effectively countered, could own the guards... AAAHHH soannoyingway to counter AAAHHH....
Why removing the radar :? I did get it when it was talking about reducing the range of the radar, which is OK. But I don't like removing the radar. The part about making smoke gen lasts 2.5 sec, when the radar is gone, cannot so easily be countered (except wards, or expensive sensor equipment). It's still also short.
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/blablabla off
Don't remove radar pls. 50% idea I find weird. Other suggestions I partially can live with.
The three worst things I know of (about radar)
1. The death of the cheap radar
2. Make the Radar be usable on an area
3. Radar getting disabled when the tanks hp is less than 50%
I think my opinion is clear
Other opinions? :o