2008-05-30, 09:32:29
This must be paste in to the original map.
when starting the game CU player need to be seted.
Maybe I did not inited all the variables, like tank[], items range, other.
Rooting is a separate one.
Turn off all triggers but not Guards AI Unrooting
AI_yes_no[(Player number of (Owner of (Dying unit)))] ==yes
it if the guard is a AI
1 Learn Rooting
2 Kill a treant in range of 2000
3 The guard will unroot
when starting the game CU player need to be seted.
Maybe I did not inited all the variables, like tank[], items range, other.
Rooting is a separate one.
Turn off all triggers but not Guards AI Unrooting
AI_yes_no[(Player number of (Owner of (Dying unit)))] ==yes
it if the guard is a AI
1 Learn Rooting
2 Kill a treant in range of 2000
3 The guard will unroot