2008-06-17, 17:14:46
This is the reason some of us (me included) take multi-hit weapons, because their farming potential is greater. But they still retain all their lethality when face by a single opponent (over a CP, for example).
And, if you like mathematics, one could argue that a slow hitting but hard hitting kills more QUICKLY than a fast firing one. Here's why:
A => 100 damage, 1/3 second fire rate. (much like rocket swarm)
B => 300 damage, 1 second fire rate. (much like ice cannon)
Suppose both tanks have 1200 HP, and that range is not a factor. The moment they enter in range each weapon discharge, so at second 0 it's 100/300. At second 1 it's 400/600, at second 2 it's 700/900, at second 3 it's 1000/1200. Slow weapon wins. 2/3 second later tank A would have won, but it's dead before that.
Now, there is only a 33% chance that tank A get two shots BEFORE tank B, therefore which would make tank A the winner. And 33% for one shot, which would still make tank B win. So 66% of the time tank B is the winner. Clearly an advantage...
But in the game, fast weapons are usually way below slow ones in term of damage, about one-fifth of the damage, and faster in the same proportion. So, a clever slow-hitting tank (with ligthning magic, ice cannon, and others) would try to inflict at least ONE shot before engaging the other tank, thus getting the advantage early. In that situation, the tank A is very clearly disadvantaged because it would "start" the combat with nearly 70% of it's life. To even things, the tanks A would have to inflict 4-5 hits. With creeps around, damage distribution is even, so if tank B sees that two shot missed, he knows he can't win and disengage early. If he's lucky, he will rake one more hit and by the time he would fire next, his opponent would most likely killed a few creeps, therefore ensuing that his next shot will have an even greater chance of hitting (and killing) him.
Quod Erat Demonstrandum
And like derSatan said, there is nothing more pleasing then seeing you lose you HP fast but steadily, only to see your opponent explode near instantenaously because he only took a few hits from you. Or see others panic because they just realized that you can kill them in your next attack because the first one took of more than 50% of their hit points. And if they scream about it, pure bliss ensues...
And, if you like mathematics, one could argue that a slow hitting but hard hitting kills more QUICKLY than a fast firing one. Here's why:
A => 100 damage, 1/3 second fire rate. (much like rocket swarm)
B => 300 damage, 1 second fire rate. (much like ice cannon)
Suppose both tanks have 1200 HP, and that range is not a factor. The moment they enter in range each weapon discharge, so at second 0 it's 100/300. At second 1 it's 400/600, at second 2 it's 700/900, at second 3 it's 1000/1200. Slow weapon wins. 2/3 second later tank A would have won, but it's dead before that.
Now, there is only a 33% chance that tank A get two shots BEFORE tank B, therefore which would make tank A the winner. And 33% for one shot, which would still make tank B win. So 66% of the time tank B is the winner. Clearly an advantage...
But in the game, fast weapons are usually way below slow ones in term of damage, about one-fifth of the damage, and faster in the same proportion. So, a clever slow-hitting tank (with ligthning magic, ice cannon, and others) would try to inflict at least ONE shot before engaging the other tank, thus getting the advantage early. In that situation, the tank A is very clearly disadvantaged because it would "start" the combat with nearly 70% of it's life. To even things, the tanks A would have to inflict 4-5 hits. With creeps around, damage distribution is even, so if tank B sees that two shot missed, he knows he can't win and disengage early. If he's lucky, he will rake one more hit and by the time he would fire next, his opponent would most likely killed a few creeps, therefore ensuing that his next shot will have an even greater chance of hitting (and killing) him.
Quod Erat Demonstrandum
And like derSatan said, there is nothing more pleasing then seeing you lose you HP fast but steadily, only to see your opponent explode near instantenaously because he only took a few hits from you. Or see others panic because they just realized that you can kill them in your next attack because the first one took of more than 50% of their hit points. And if they scream about it, pure bliss ensues...

