2008-08-06, 14:25:12
I'd need a stun for goblin turbo or rocket barrage to be useful. So in that respect i'd prefer that the goblin shot be more like the emp torps for the anti-grav. It'd be like you switched the cluster and the ultimate on the light tank.
Turning on and off the explosive barrel is too much. That means I can lay a mine field at someone's door with them all off and then when the enemy bunches up just turn them all on at the same time... or at least 12 of them... then march in unhindered. If I've been able to push most of the game then it could even be the first time that set them off.
The other possiblility is to put them by the tank side shops and turn them off. Then If I see someone sell a tank for a tink for the next upgrade... turn them on... then the Tink has to run the gauntlet to get back.
Turning on and off the explosive barrel is too much. That means I can lay a mine field at someone's door with them all off and then when the enemy bunches up just turn them all on at the same time... or at least 12 of them... then march in unhindered. If I've been able to push most of the game then it could even be the first time that set them off.
The other possiblility is to put them by the tank side shops and turn them off. Then If I see someone sell a tank for a tink for the next upgrade... turn them on... then the Tink has to run the gauntlet to get back.