2008-08-06, 16:15:53
Wow much response!
Demon shot does 350 dmg pr level + stun
Goblin shot does 400 dmg pr level + splash dmg
It does splash instead of stun. It can do more dmg, but 400 pr level isn't unbalanced compared to demon tanks ability.
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Exodus may need good ideas of creative abilities to put on this tank, so I was only suggestion simple abilities. I think it need 1 direct tank shot skill. Others can be unique. Other ability suggestions is welcome.
italyrools Wrote:I think the goblin shot should do more upfront damage on lvl 1 and 2, afterall, demon tanks shot gets 1k damage first level (I think?). The rest of it I really like. Except maybe make all the spells a bit more powerful, since it costs more than demon, and the spells seem a bit weaker to me.
Demon shot does 350 dmg pr level + stun
Goblin shot does 400 dmg pr level + splash dmg
Gammagulp Wrote:That Goblin Shot deals really little damage for that price, but I could live with it, if the cooldown is short and the mana casts low enough so i could use it often.
It does splash instead of stun. It can do more dmg, but 400 pr level isn't unbalanced compared to demon tanks ability.
kittyonmyfoot Wrote:I'd need a stun for goblin turbo or rocket barrage to be useful. So in that respect i'd prefer that the goblin shot be more like the emp torps for the anti-grav. It'd be like you switched the cluster and the ultimate on the light tank.The rocket barrage shoots individually shots (in triggers: 1 independent rocket dummy for each shot). In that case maybe the Goblin shot could have stun or slowing effect. The Goblin shot is supposed to be based of Acid Bomb (for the splash). It can slow the tanks instead of stun.
kittyonmyfoot Wrote:Turning on and off the explosive barrel is too much. That means I can lay a mine field at someone's door with them all off and then when the enemy bunches up just turn them all on at the same time... or at least 12 of them... then march in unhindered. If I've been able to push most of the game then it could even be the first time that set them off.This is a 12k tank. 6 times more expensive than the demolisher, and the skill is only 2 times stronger than the mines. I think the control feature would cover the big power gap of 3 times mine power loss compared to price. It's a minimum. Also allows you to damage structures by remote without having a defuser yourself.
Gammagulp Wrote:I dont like the Goblin Armor or Goblin Turbo, beacause the Shrededer or Goblin tank, which cost much less than 12.000 have got the same Skill, and compared to the transparent armor of the earth Tank for 7.500Gold ...Speed and armor skills doesn't get better for each level. Also it's a goblin tank, so why not goblin turbo? However other ability suggestions is nice...
Gammagulp Wrote:Since Gazlow is a great engineer (maybe one of the best ^^) - Why not giving the Tank a Repair Rate or instant Repair.Maybe this can replace the passive goblin turbo skill. Maybe allows it to target self or other tanks. It could repair 650hp pr level over 8 seconds.
Maybe
Instant (with mana costs) - somethink like emergency Repair (or even auto Repair if the Tanks Hp get lower than 15% and you cannot activate it by yourself, but with a better repair then)
lvl1 1000HP
lvl2 1600Hp
lvl3 2200Hp
lvl4 2800Hp
lvl5 3400 Hp
Or
Repair over Time (Gazlow Repair)
lvl1 28HP/sec
lvl2 44HP/sec
lvl3 60HP/sec
lvl4 76HP/sec
lvl5 92HP/sec
Did I say - that I like that model ?
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Exodus may need good ideas of creative abilities to put on this tank, so I was only suggestion simple abilities. I think it need 1 direct tank shot skill. Others can be unique. Other ability suggestions is welcome.