2008-08-07, 11:41:22
What I like here is, that this tank is not the usual I go to close combat, so I only use Poison Magic 555 Range Style (like demon or maybe frost robot) in that price class.
If i could destroy a building fast with it, why not reduce the building damge by 50% or so.
I think if that skill really is just usable in the moving direcion it could be dificult to use it in "hot" situations with guys teleporting or if you want to retreat. If you try to get back to CP you will not be able to emergency use this ultimate like some other tanks can. Click and watch :mrgreen: .
Why not comparing the damage with the Frost robot Ultimate since he costs only 1k more. This Ulti has lower range, but a good splash and really nice damage. (How much damage can he inflict with the Ice Shards Ulti within 3 seconds holding after the Ice Prison ??? maybe 5000 or 6000 too or ?)
As it is now I think the ultimate would work like the follwoning:
Infront of the enemy base or stacking enemies it is a quiet lethal long range attack. In the field enemies in more than 800 or even 1000 range can can doge that ulti by moving out of the shoting direction if you start to cast/fire, so you get only minor damage. If the enemy is closer maybe you will be interrupted by some kind of stun. If you are to heavily damaged most players use teleporter (so you have got already a 12k tank).
It is the same with the fire of the Sky tank. If you stand still it is really big damage, but speedy tanks sometimes only stay only 0.5-1seconds in the flames.
So the only big problem is the siege of a base. Tha means just damage vs Buliding should be lowered and maybe the rocket damage just a bit if that is to strong afterwards. maybe only 150 or 170 damage/Rocket.
The problem of the Goblin turbo would be, that if you already bought speed earlier since this is a nearly late game tank; you waste a lot of money if you could not stack it with the goblin turbo speed (I made that mistake with goblin yesterday :oops: , first time I tried to get speed with the goblin turbo - in more than 1 year gaming hock: ).
To the reapir: Maybe let it disable a Tank (self or friendly) in Melee Range, but repair it fast,
So you stun yourself (or teammates) and are helpless vs Exploder or teleporting enemies, but maybe repair 600HP/second
Like
600HP+100Repair/Lvl / Second repair
Lvl1 2.5 (1500)
Lvl2 3.2 (2240)
Lvl3 3.9 (3120)
Lvl4 4.6 (4140)
Lvl5 5.3 (5300)
Maybe change values. Dont know if this is too much, but remember the following if you use a repair skill I Think it should be at least as good as a damage skill -- compare light tank, because you then the damage skill of the enemy with the same damage like your healing counter it and even does the damage instantly and not over time.
The ammount of repair I supposed here is quiet big, because you cannot move, teleport use troopcommand and so on for more than 5 seconds at lvl 5.
If i could destroy a building fast with it, why not reduce the building damge by 50% or so.
I think if that skill really is just usable in the moving direcion it could be dificult to use it in "hot" situations with guys teleporting or if you want to retreat. If you try to get back to CP you will not be able to emergency use this ultimate like some other tanks can. Click and watch :mrgreen: .
Why not comparing the damage with the Frost robot Ultimate since he costs only 1k more. This Ulti has lower range, but a good splash and really nice damage. (How much damage can he inflict with the Ice Shards Ulti within 3 seconds holding after the Ice Prison ??? maybe 5000 or 6000 too or ?)
As it is now I think the ultimate would work like the follwoning:
Infront of the enemy base or stacking enemies it is a quiet lethal long range attack. In the field enemies in more than 800 or even 1000 range can can doge that ulti by moving out of the shoting direction if you start to cast/fire, so you get only minor damage. If the enemy is closer maybe you will be interrupted by some kind of stun. If you are to heavily damaged most players use teleporter (so you have got already a 12k tank).
It is the same with the fire of the Sky tank. If you stand still it is really big damage, but speedy tanks sometimes only stay only 0.5-1seconds in the flames.
So the only big problem is the siege of a base. Tha means just damage vs Buliding should be lowered and maybe the rocket damage just a bit if that is to strong afterwards. maybe only 150 or 170 damage/Rocket.
The problem of the Goblin turbo would be, that if you already bought speed earlier since this is a nearly late game tank; you waste a lot of money if you could not stack it with the goblin turbo speed (I made that mistake with goblin yesterday :oops: , first time I tried to get speed with the goblin turbo - in more than 1 year gaming hock: ).
To the reapir: Maybe let it disable a Tank (self or friendly) in Melee Range, but repair it fast,
So you stun yourself (or teammates) and are helpless vs Exploder or teleporting enemies, but maybe repair 600HP/second
Like
600HP+100Repair/Lvl / Second repair
Lvl1 2.5 (1500)
Lvl2 3.2 (2240)
Lvl3 3.9 (3120)
Lvl4 4.6 (4140)
Lvl5 5.3 (5300)
Maybe change values. Dont know if this is too much, but remember the following if you use a repair skill I Think it should be at least as good as a damage skill -- compare light tank, because you then the damage skill of the enemy with the same damage like your healing counter it and even does the damage instantly and not over time.
The ammount of repair I supposed here is quiet big, because you cannot move, teleport use troopcommand and so on for more than 5 seconds at lvl 5.
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
- noob, nobody, medium, pro - we will see what happens ^^