2008-09-11, 00:59:38
TKF Wrote:About the goblin tank, I think players hesitates to choose goblin tank cuz they see it got 500 less hp compared to it's price. When earth robot have better magic reduction and cost the has as it has in hp, It's much better choice imo.
I liked the old dmg on the hammer when it did 600 damage. I don't understand why you nerfed it to 500. Personally that's the reason why I stopped choosing goblin tank. Also hammer is ground only; goblin riots do only 50 dmg less and can hit air and it's ranged. Pro players chooses riots which hits everything, not the weak hammer which only hits the ground targets. It's melee skill so often very hard to use.
I don't know reducing the cost to 6k would be too imba?
You are right, there are some things I changed back then to keep the balance which now seem unnecessary. I think it should be no problem to increase the HP to the gold value.
As for the Goblin Riot, its quite unlikely that they will deal full damage to a single target, especially when there are other targets around. The hammer has also a strong stun which makes the difference in this case. It's right that Goblin Tank is more item dependent than other tanks, which is quite a disadvantage on its own. Increasing the speed while charging towards the target seems like a good suggestion.
k-bones Wrote:Hmm Exo I thought I saw that 12k cost somewhere... maybe I'm wrong, though it would fit perfectly imo as there is a big gap between demon and SF.
Seems like you missed the Frost Robot. Its almost like people completly forgot about him. But I don't think that the tank itself is too weak, its just about the requirements which messed everything up.
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