Poll: Should the new requirement mode be set to the standard mode?
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Yes
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No
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21 51.22%
Do something different (describe)
2.44%
1 2.44%
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Requirements for Thunder Tank and above - Standard?
#47
k-bones Wrote:Prog -> maybe I said it too much dramatically beforeBig Grin but my point is that reqs only for better tanks create a huge gap in some possible builds. You refer to open gameplay - I see it more like closed because of the "mid-late game scenario" you mentioned. For me open gameplay would be the possibility to get Goblin Tank, or some other tank that isn't worth upgrading to Demon, without fearing that you will have to face demons soon while waiting for armor upg and frost or SF.
And I never saw somebody lasting long enough to get a Frost Tank 2nd (before reqs came in), so I think the reqs that are now are just unfinished work because they simply didn't succeed.

Well, I partially agree on that. You're right by saying that it's not possible to play with goblin tank, or other tank which isn't worth upgrading to demon (btw, in the last couple of games sky turns out to be as much played as demon, becouse you can play scout->sky and there are sky tank strats which didn't "exist" before 8.52), but i think there are better ways to make those tanks worth playing than restricting every tank thunder+. For example there is the change on goblin tank i suggested in another thread some days ago and I quite often said that I'd like to have the armor requirements from frost removed to create another no-requirement late game tank (so that the scenario without upgrades would contain sky tank, (earth), demon, frost).
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Re: Requirements for Thunder Tank and above - Standard? - by Prog - 2008-09-12, 19:16:37

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