Poll: Should the new requirement mode be set to the standard mode?
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Yes
46.34%
19 46.34%
No
51.22%
21 51.22%
Do something different (describe)
2.44%
1 2.44%
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Requirements for Thunder Tank and above - Standard?
#72
Yes thats the problem. They got 2x more kills and got the money right? But we won... Because they couldnt win with their money until we make upgrades. Isnt this strange?
And we overwhelmed them with our much cheaper tanks. Isnt this strange? Just sum up: 100 kill difference make 40k with average 400 bounty. They got 40k difference but we won. I dont feel this is a balanced game.....
You limited infernal and look at nowadays games. Who buys an infernal makes a huge difference. Just balancing the infernal would have solved it. But you limited gameplay. And after Frost Robot and Sky Fortress is limited too. Now all tanks...
All ppl are forced to play just with same concept of AI now.

Quote:2. The better team is not the team with better stats.

So what is a good play or good team?
Using the imbaness of game is good play?
Using every imba condition is teamplay?

Going directly from a helli+hull>infernal was so imba tactic, thats why infernal was limited right? (no because infernal was so imba!)
Now what you call a teamplay is just a team version of imba tactic of helli+hull>infernal.
One upgrades and others buy infernal, or all upg and all buy.
That limitations dont make infernal less imba.

So what is a good play or teamplay? Buying an infernal ASAP is a goodplay. Killing ppl is not a good play.
All using 3 sec stuns on 1 player is good play. And fighting 1v1 is bad play.
Having 110-210 team stats is a good play. And losing game with better stats is bad play.

Is that true?
Trolololo
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Messages In This Thread
Re: Requirements for Thunder Tank and above - Standard? - by horselance - 2008-09-14, 14:54:18

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