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Average game length - options for change
#8
(2014-05-17, 22:40:37)Prog Wrote: I did not mean to straight up nerf Storm, but rather to make it a little less "counterish" (if thats a word). Like change the spells in a way to have a little less air bonus damage, but buff the basic damage a bit (like: change Q to 200/300/400/500/600 with + 25% against air). And maybe change or remove the Air-Cannon? The idea is that it should be worse against air (but still a soft counter), while being better against ground to before, so that it becomes a more general pick instead of a straight up counterpick.

I'd like to see this aswell. Why I find storm so strong at the moment is mainly because of the E ability. It is way to easy to exploit this skill.
The problem with this skill is
A) It deal double damage to air
B) Homing ony activates against air tanks

since ground tanks cant move everywhere like air tanks you can simply put these mines over obstacles (trees, shops,you name it) where ground tanks cant drive into it and by doing this be 100% sure your mines will always be very effective. Especially because these mines lasts for a very long period of time, has great aoe and slows while they are 100% sure to hit an dmg a lot.

I think dev team definately needs to nerf this skill in someway.
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Messages In This Thread
RE: Average game length - options for change - by Wupti - 2014-05-17, 23:42:52
RE: The new bounty and spree system - by Wupti - 2014-05-17, 19:23:16
RE: The new bounty and spree system - by eSVau - 2014-05-17, 19:57:59
RE: The new bounty and spree system - by Prog - 2014-05-17, 20:28:30

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